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I worked on the Sea of Thieves 'Pirate Emporium' store from March 2020 until August 2022.

 

I worked to set up cosmetics for ships, characters, introduced pets, worked on the Season rewards, and worked to improve the workflows for authoring throughout my time working in co-development with Rare.

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Creative Crusade is a 2.5D platformer game with a built-in level editor.

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It was developed for my Third Year Project at Teesside University, and was released to public beta on Itch on April 26, 2018.

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Click the game logo above to download the prototype build, or click here to see the development blog.

Baptism by Fire was my first foray into UI design. I designed and implemented the visual and technical functionality of a traditional MMORPG user interface, a personal favourite genre.

 

This was developed as a deliverable prototype for the User Interface Design module at Teesside University.

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Click the game logo above to download the prototype build.

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'Trine 3: The Corrupted Artifact' was a DLC concept produced as part of the Journeyman module at Teesside University.

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A group of 20 students developed a playable prototype and used this to produce a vertical slice.

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As a Technical Designer, I worked on implementing the mechanics of the game and assisting other designers throughout development when they needed help.

Little Red is a third person, 3D platformer game with beat-em-up elements designed in my first year of university as part of an in-course assessment.

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I created this prototype in Unreal® Engine 4 as a submission for another in-course assessment, during my second year.

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Click the logo to download the demo!

Blob Bulleteer is a top-down, 2D twin-stick shooter developed as an in-course assessment for the 'Casual Game Development' module in my second year.

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The game was developed in a small team, 'Team 12' (stylised 'Team XII') that consisted of myself and three other game designers.

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A prototype of the game is online and available for download - just click the BLOB BULLETEER logo above.

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