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I enjoy setting up systems and workflows in such a way that it requires little effort dealing with iteration and expansion. Establishing easy-to-use workflows for use throughout the development process using variable-driven mechanics is where I specialise as a Game Designer. I aspire to become a Technical Game Designer later in my career.
Unreal® Engine 4
Unity
Visual Studio™ 2017
Autodesk® 3ds Max®
Adobe® Photoshop®
Substance Painter
GameMaker Studio
scripting
Visual C#
Unity C#
Blueprints Visual Scripting (UE4)
(Currently learning C++)
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